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Sunday, August 12, 2012

Hello World


Hello World,

We are Team Autonomous. We are a small indie video game developer who uses Unity 3D to help bring our games to life. The team currently consists of four team members. First, we have Ben Columbus who is our 3D modeler and artist. Secondly, we have our newly obtained programmer, James Nash. Then we have our, also newly obtained, sound designer and composer, Trevor Gast. Lastly, we have yours truly, Daniel Beaty the project director and lead designer.

Now that you know a little about the team, let me share with you what we are currently working on. For the past 2 months, we have been working on a little game we have code named Project NUTS (Novices Unite To Sprint). The first month and a half saw very slow progress on the game, due to team member’s schedules and unforeseen circumstances. Luckily, we have made a tremendous amount of progress on the game within the past two to three weeks. This is primarily due to us obtaining our new programmer, James.

But what is Project NUTS exactly? In simple terms, Project NUTS is a game about a Bionic Chicken running from a hoard of zombies. The chicken can move left and right and use abilities in order to avoid dangerous obstacles; like gravestones, trees, and water pools that slow down the chicken. The difficulty increases as the game progresses; however, there is a zombie threat meter that is constantly increasing and an energy meter that is constantly decreasing. Once the threat meter reaches 100% or energy meter reaches 0, the game ends.

What is the purpose of Project NUTS? The purpose of Project NUTS is to allow anyone with any amount of talent, skill, and experience in game development to develop a game from the ground up using the Unity 3D engine. So we are not only learning how to use Unity, but we are also learning about video game development in general.

What is the purpose of this blog? Basically, we just want to keep people, who are interested, up to date on anything we are working on (which is currently just Project NUTS) and to share our development experiences with the world, so one day we may post on our blog to update everyone on our game and the next day we are sharing what we learned, experienced, or anything else we think maybe beneficial to someone out there.

With that said, I hope some of you will follow our blog and Project NUTS, because some excited things are about to happen with the game within the next few weeks. In the next few blog posts, you can expect more info on Project NUTS’ gameplay, where the game was one month ago, where the game is now, and where the game is headed.

Take it easy,

Daniel Beaty

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