Hello World,
We are Team Autonomous.
We are a small indie video game developer who uses Unity 3D to help bring our
games to life. The team currently consists of four team members. First, we have
Ben Columbus who is our 3D modeler and artist. Secondly, we have our newly
obtained programmer, James Nash. Then we have our, also newly obtained, sound
designer and composer, Trevor Gast. Lastly, we have yours truly, Daniel Beaty
the project director and lead designer.
Now that you
know a little about the team, let me share with you what we are currently
working on. For the past 2 months, we have been working on a little game we
have code named Project NUTS (Novices
Unite To Sprint). The first month and a half saw very slow progress on the
game, due to team member’s schedules and unforeseen circumstances. Luckily, we
have made a tremendous amount of progress on the game within the past two to
three weeks. This is primarily due to us obtaining our new programmer, James.
But what is
Project NUTS exactly? In simple terms, Project NUTS is a game about a Bionic Chicken
running from a hoard of zombies. The chicken can move left and right and use
abilities in order to avoid dangerous obstacles; like gravestones, trees, and
water pools that slow down the chicken. The difficulty increases as the game
progresses; however, there is a zombie threat meter that is constantly
increasing and an energy meter that is constantly decreasing. Once the threat
meter reaches 100% or energy meter reaches 0, the game ends.
What is the purpose
of Project NUTS? The purpose of Project NUTS is to allow anyone with any amount
of talent, skill, and experience in game development to develop a game from the
ground up using the Unity 3D engine. So we are not only learning how to use
Unity, but we are also learning about video game development in general.
What is the
purpose of this blog? Basically, we just want to keep people, who are
interested, up to date on anything we are working on (which is currently just
Project NUTS) and to share our development experiences with the world, so one
day we may post on our blog to update everyone on our game and the next day we are
sharing what we learned, experienced, or anything else we think maybe
beneficial to someone out there.
With that said,
I hope some of you will follow our blog and Project NUTS, because some excited
things are about to happen with the game within the next few weeks. In the next
few blog posts, you can expect more info on Project NUTS’ gameplay, where the
game was one month ago, where the game is now, and where the game is headed.
Take it easy,
Daniel Beaty
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